10 Times Single Player Game Devs Pursued Multiplayer Trends

Though we're big fans of developers choosing to step out of their comfort zone, it doesn't always work out the way it should.

Posted By | On 28th, Jul. 2023

Page 1 of 10

Incredible things can happen when developers decide to step out of their comfort zone and try completely new things that one wouldn’t normally associate them with, but there’s always a lot of risk involved with anything along those lines, because as we’ve seen more than a few times over the years, it doesn’t always work out. In fact, you’ll see plenty of examples of that looking just at developers known for making single player games who end up chasing after multiplayer trends, whether that’s at the behest of their publishers or parent companies or of their own volition. Of course, results tend to vary from game to game, and for some of them, things do actually turn out quite well- but unfortunately, more often than not, the opposite is the case. Here, that’s exactly what we’re covering, as we talk about a few times that single player studios misguidedly ended up chasing multiplayer trends.

ANTHEM

After having built itself up as one of the best Western RPG developers in the industry over the course of decades, with Anthem, BioWare decided to go down the live service looter shooter route, and it was… well, let’s be generous here and say it wasn’t great. Anthem was a failure by pretty much every metric, because not only was it sorely lacking in the things that had made previous BioWare games as great as they were, it wasn’t even a good looter shooter. Hell, it wasn’t even a competent one. It was rife with technical and connectivity issues, missions and objectives were boring, the loot balancing and progression systems were broken, and there was a shocking lack of content, a terrible issue to have a for a game that claims to be live service. Of course, it didn’t even end up being live service in the end, because after a short period that saw intermittent and underwhelming updates (and some talk of a complete overhaul), BioWare and EA ultimately decided that it just wasn’t worth the effort, and chose to shut Anthem down.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Assassin’s Creed Shadows Will Not Have a Point of Interest “Every 50 Meters”

Assassin’s Creed Shadows Will Not Have a Point of Interest “Every 50 Meters”

Visiting Japan for researching the game had the developers realise that Assassin's Creed Shadows doesn't need ...

Monster Hunter Wilds Will Have Monsters With Higher Health and Flinch Thresholds Than World

Monster Hunter Wilds Will Have Monsters With Higher Health and Flinch Thresholds Than World

Monster Hunter Wilds players will have to make use of the new Focus Strike mechanics to ensure that hunts are ...

Horizon Forbidden West on PC Has Been De-Listed on Steam for More than 170 Countries

Horizon Forbidden West on PC Has Been De-Listed on Steam for More than 170 Countries

Horizon Forbidden West Complete Edition has joined Helldivers 2 in enforcing a PSN account to play, despite it...

Dishonored 2 Studio’s Reputation for “Refined Games” Saved its Future

Dishonored 2 Studio’s Reputation for “Refined Games” Saved its Future

Dishonored 2's development costs seem to have been well over The Elder Scrolls 5: Skyrim, while the game didn'...

Console Hardware Sales in December 2024 Were Lower than in December 2023 – Analyst

Console Hardware Sales in December 2024 Were Lower than in December 2023 – Analyst

According to industry analyst Mat Piscatella, the PS5, Xbox Series X/S and the Nintendo Switch are long past t...

Assassin’s Creed’s Animus Hub Isn’t a Standalone Launcher, Doesn’t Support Pre-Origins Titles

Assassin’s Creed’s Animus Hub Isn’t a Standalone Launcher, Doesn’t Support Pre-Origins Titles

Keys earned from Anomalies also won't cost real money. However, The Exchange, Projects, and The Vault are unav...