AGGRESSIVE IN-GAME MICROTRANSACTIONS
Loot boxes are easily one of the worst possible form of in-game monetization, but more than a few times, games have found a way to be all too aggressive with their microtransactions even without the use of loot boxes. A recent example was Gran Turismo 7, which not only saw a significant mark up in vehicles’ prices from GT Sport, but would also go on to decrease in-game rewards, pushing players to spend more money. Polyphony Digital has started working on addressing the widespread criticism that has led to, but it remains to be seen whether that’ll bear any fruit. More importantly, it’s emblematic of a problem that’s far too common in the industry.
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