Whether you’re a small studio making ends meet or a huge triple A developer, game development is tough. The process is rife with creative decisions, technical issues, and general turmoil. So of course, it doesn’t help when a publisher – who helps bankroll a project and markets it – utterly mucks about with development. Let’s take a look at 13 games that suffered from publisher interference, both allegedly and obviously.
Dragon Age 2
Don’t you just love it when a publisher wants a sequel for your game? Especially with just 14 to 16 months for development? Such was the fate that befell Dragon Age 2 thanks to Electronic Arts and as a result, BioWare ended up cutting a lot of story content and scaling back on the locations (besides crunching continuously). Granted, the sequel would find some appreciation, especially for what it offered in its short development cycle, but such haphazard development wasn’t needed.
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