ANNOYING GUARDS IN METAL GEAR SOLID
When stealthing, objective number one should always be to sneak past the enemies unnoticed- but Metal Gear Solid gives the tool to do things that fly in the face of that. Simple things such as being able to knock against a wall to alert an enemy and the running away while they check the source of the sound over and over again, or choking enemies till their unconscious and then waiting for them to wake up, only to choke them back to sleep again- these are things that, for whatever reason, we just can’t stop doing.
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