Zero Escape: Zero Time Dilemma
The follow up to Zero Escape: Virtue’s Last Reward and 999: 9 Hours, 9 Persons, 9 Doors had to wrap up a plot involving the act of jumping through times and timelines, so of course things were going to get a little convoluted with such an ending. But the ending to Zero Time Dilemma, which was probably the most raw and extreme the series had ever gone before that and had characters repeatedly die some very gruesome deaths, decided that the best ending to the game was having never played to begin with. The characters move to a timeline where they never played the Decision game to begin with, only now motivated to work together to prevent a cultist cell from ending the world. The complex motivations of Zero could have been accomplished over a cup of coffee, leaving Zero Time Dilemma unsatisfying, and not even answering the burning questions of Virtue’s Last Reward, such as who created Radical-6, answered.
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