Dishonored 1+2
Arkane’s Dishonored series is famous for its morality systems that weigh player actions during the course of a playthrough to select the appropriate ending. Both in Dishonored 1 and Dishonored 2, the games’ settings are devastated by dangerous plague and if players kill soldiers excessively – the plague will increase, leading to higher difficulties in subsequent levels. Of course, there are separate endings for High Chaos and Low Chaos as well – and obtaining the better of the endings will require players to be extremely thoughtful before dispatching someone with a killing blow.
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