MASS EFFECT 3
You saw this one coming, didn’t you? Mass Effect 3 was an excellent game, a culmination of a story that had been years in the making, the resolution of conflicts that had been brewing for three games, the conclusion of friendships and romances that were developed over the course of over ninety hours. It included so many memorable moments, from deaths of beloved characters, to face-offs against formidable antagonists, to large-scale climactic stand-offs that brought to an the conflicts that previous games had built up. But when it came to wrapping up everything right at the very end, Mass Effect 3 faltered. Many might say that it’s all about the journey, not the destination, and you know what? Personally, I don’t disagree. But man, the destination was bungled so thoroughly. Prior to the Extended Cut, Mass Effect 3’s conclusion was a mess, full of leaps of logic and inconsistencies, of unanswered questions, of questions answered unsatisfactorily, of one of the most egregious examples of deus ex machina that tried – and failed – to explain away things that we expected much better explanations to. It’s true that other than those last twenty minutes, Mass Effect 3 was a stellar experience, but a trilogy as excellent as this one definitely deserved a much, much better conclusion.














