SUPER SMASH BROS. BRAWL
Super Smash Bros. Brawl was without a doubt one of the best games Nintendo made for the Wii, alongside the likes of Super Mario Galaxy 2 and The Legend of Zelda: Twilight Princess. It had excellent production values, one of the best soundtracks you will ever heard in a Nintendo game (which is saying a lot, by the way- Nintendo games usually have excellent soundtracks), a ridiculously large roster pulling in characters from all corners of the Nintendoverse, and the kind of gameplay you could play at a party (or home alone) for hours. But it wasn’t perfect. It had it’s issues- because while it was a good party game, as a competitive fighter, it made several missteps. For one, the game was generally just not very well balanced, while the problem of characters tripping was a major one too. But the biggest issue, perhaps, was its problematic netcode. It led to frequent instances of lag, disconnections, bad matchmaking, as well as very limited options for custom games. You don’t need us to tell you that in a game that is as reliant on online multiplayer as Smash is, a bad netcode is a big problem.















