BLOODBORNE
Bloodborne is an absolute masterpiece, not only one of the best games of this generation, but perhaps one of the greatest games ever created. From its hauntingly beautiful world that is just crammed with incredible levels of detail to its masterful environmental storytelling and captivating lore, from its oppressive, gothic atmosphere to its multi-layered, intertwining level design, from its tense, engaging combat to its excellently designed boss fights, there is just so much that you can point at in the game to highlight as its biggest strength. It didn’t have a lot of weaknesses- but the most notable one that it did have, the one we’re talking about here, is its chalice dungeons. These were procedurally generated dungeons that were, to be fair, interesting at first, but overtime, just became repetitive and boring. They were entirely contrary to the rest of the design philosophy of the rest of the game, which was lovingly hand-crafted with immaculate attention to detail, and the fact that in several cases you pretty much had to tackle these dungeons again and again, since much of the game’s best loot and weapon drops were exclusive to them, didn’t help matters at all. It’s fair to say that the chalice dungeons in Bloodborne weren’t nearly as bad as some of the other stuff we’re pointing out in this feature, but when a game is as awesome as this one is, its flaws stand out even more.














