FALLOUT 4
Since its popularization and perfection in the Mass Effect trilogy, the dialogue wheel has been used used, in some variation or the other, by a number of other games. And while there are certainly a bunch of games that did it quite well, there are also some that, well, couldn’t- Fallout 4 falls into the second category. Fallout and The Elder Scrolls are the sort of games that thrive when they offer absolute agency to players, both in gameplay and in dialogue choices- and something like that inherently cannot be reconciled with the concept of a dialogue wheel. The options, by definition, are extremely limited. And as if having limited dialogue options wasn’t bad enough, in Fallout 4, most of them were usually variations of the same option, so that ultimately Fallout 4’s idea of letting you choose between dialogue was more often than not letting you decide whether to say something angrily, or worriedly, or sarcastically.















