Marvel Rivals Creative Director Says Monetisation Only Works When Players Are Having Fun

NetEase's Guangyun Chen says spending follows fun with players "naturally" investing in a game they find "enjoyable and immersive."

Posted By | On 05th, Nov. 2025

Marvel Rivals - Venom

Marvel Rivals’ creative director Guangyun Chen has doubled down on a simple principle for the free-to-play shooter’s business model: fun first, spending second. In a new interview with FRVR, Chen explains that the team’s job is to make play compelling enough that purchases feel like a voluntary expression of enthusiasm rather than a requirement.

“We really believe that having a consumer-friendly monetisation system is super important… first, make the gameplay fun, and second, encourage players to spend money based on their love for the game,” he said. “When players find the game enjoyable and immersive, they naturally want to invest in it… that’s when they’ll start picking up costumes and other cosmetics.”

That stance lines up with NetEase’s previously published framework. The studio’s monetisation dev diary states that cosmetics are the only paid content, typically sold in bundles that package a costume with presentation items like MVP animations, emotes, sprays and nameplates. Core gameplay elements like heroes, maps, and balance updates sit outside the store, keeping progression and competitive viability away from the checkout screen.

Rivals also tackles the dreaded “use it or lose it” pressure that defines many live-service grinds. Luxury Battle Passes do not expire once purchased, letting players chip away at older seasons over time via the Nexus interface rather than racing a countdown every eight weeks.

Bottom line: The practical effect is a store that aims to feel optional: fashion and flair for those who want it, with competitive integrity protected for everyone else. It’s a familiar premise for F2P shooters, especially nowadays, but it’s nice to see the Rivals team sticking to its guns after nearly a year of launch.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Marvel Rivals Creative Director Says Monetisation Only Works When Players Are Having Fun

Marvel Rivals Creative Director Says Monetisation Only Works When Players Are Having Fun

NetEase's Guangyun Chen says spending follows fun with players "naturally" investing in a game they find "enjo...

PIONER’s Open Beta is Now Live With Story Acts 1–5, Raids, PvP, and a Card-Battler Mode

PIONER’s Open Beta is Now Live With Story Acts 1–5, Raids, PvP, and a Card-Battler Mode

Available until November 11th on PC, players can experience about 30 hours of gameplay, including end-game con...

Battlefield: REDSEC Guide – All Missions And How To Complete Them

Battlefield: REDSEC Guide – All Missions And How To Complete Them

Figure out which Missions to accept or decline with this guide to all the battle royale sub missions in Battle...

Battlefield: REDSEC Guide – Do’s And Don’ts (General Tips)

Battlefield: REDSEC Guide – Do’s And Don’ts (General Tips)

Here are some broad tips to bear in mind as you attempt to get a win in the newest battle royale: Battlefield:...

Satisfactory: Factory-Building Phenomenon Lands on PS5 and Xbox Today, Features PS5 Pro Support

Satisfactory: Factory-Building Phenomenon Lands on PS5 and Xbox Today, Features PS5 Pro Support

With four-player co-op, DualSense support and an optimized UI, Coffee Stain's acclaimed factory builder is rar...

ARC Raiders Review – Prime Extraction

ARC Raiders Review – Prime Extraction

Whether it's with teams and battling other players or running solo and measuring each encounter, Embark Studio...