Planetary Ecosystem
It becomes harder and harder to fathom the ingenuity behind No Man’s Sky and the thought process behind the creators and developers to take it beyond a level we can currently compare to anything else. Take for example planet and animal ecosystems. If planets are too close to their local star they tend to be barren, dry, arid, limited on animal life; further away, frigid, maybe hairier beasts, or maybe none at all. Then there is the Goldilocks region; the area that’s just right for life: not too far away, not too close but just right. Planets in this area tend to be more robust and richer with life.
Share Your Thoughts Below (Always follow our comments policy!)