Optional Mark and Execute
Though Blacklist would grade you for varying degrees of stealth, it had one major problem in that regard. Certain situations called for Marking and Executing foes – there was simply no other way out of it. In the next game, we’d like to see it as an option. This could potentially open up new story avenues and routes – for example, a target that wasn’t executed might run away with some valuable information. As a non-lethal player, you would then have to isolate the target and retrieve it. Of course, having different rewards for these kinds of tasks would also be great.
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