RICHARD (THE MEDIUM)
True to Bloober Team’s track record, The Medium is a game with almost zero combat, which is something that really does the game no favours. Why? Well, because there are more than a few enemies in the game who have absolutely excellent visual designs, designs that scream “boss fight”, but are relegated to simple cutscenes. Take Richard, for example. His horrifying, tentacled form in the Spirit World would have made for such a cool boss encounter, and players would no doubt have loved taking him down given the horrible acts he committed when he was alive, but his encounter with Marianne and his eventual death are both limited to a single cutscene. What a letdown.
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