FALLOUT 4
If you play your cards right, depending on your choices, Fallout 4 can end on a pretty bad note, but by that same token, it can also have a pretty happy ending where things are relatively fine in the world- well, other than the fact that it’s still a nuclear wasteland teeming with mutants, monsters, and bandits. Though it’s not all that easy to achieve, Fallout 4’s best possible ending lets you get to a point where you don’t lose any of your beloved companions, and manage to maintain peace between the Brotherhood, the Minutement, and Railroad. What’s that? What about that messy business with the Institute? … Yeah, let’s just forget that ever happened, shall we?
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