Stop Buying DLC Packs
No matter what your game of choice is, it seems micro-transactions are here to stay. From Hearthstone to Halo, micro-transactions are the most stable way for developers to maintain cash flow after launch. Much of this depends on RNG, forcing you to buy dozens of “packs” in order to get the one item that you want. Resist though you might, the allure of the supply drop from the game of your choice is hard to pass up. Even when they can be earned in game, sometimes you just want to binge and open thirty packs at once.
Part of the economic success of supply drops, card packs, and loot crates comes from the almost drug like pleasure consumers get when opening them. The longer you tell yourself you wont buy another one, the weaker your resistance becomes. The coming year, just accept that sometimes you need a hit, and treat yourself.
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