Monetization Bonanza in Mobile Games
Let’s look The Elder Scrolls Blades, Bethesda’s “true” Elder Scrolls title for mobiles. Most everything has a timer that you can spend real money on. So if you want to open Silver and Gold Chests, craft more quickly, construct buildings faster, instantly complete missions and so on, just pay for it. Want to buy chests with Gold, Epic and Legendary items for real money? You can also straight-up buy Legendary items because why not? Keep in mind that Elder Scrolls Blades is only one example of crazy mobile monetization. Titles like Dungeon Keeper are arguably worse, making everything an excruciating task unless you pony up the cash (and it’s not shy about constantly reminding you to).














