Crackdown 3: Leveraging the power of Azure
The whole IT industry and its peripheries have seemingly been transitioning to the cloud for, well, a very long time. But obvious limitations in terms of bandwidth and universal access make that a much less straightforward transition than you’d think. But with rising high-speed internet usage, cloud streaming is slowly becoming a possibility, and one of the ways in which Microsoft intends to make up for its hardware deficit with the Xbox One. Leveraging Microsoft’s enterprise-class Azure cloud infrastructure, Crackdown 3 delivers some seriously compelling physics and destructibility, thanks to its ability to offload physics calculations to Azure servers. Going into the future, games are likely to offload a variety of graphics, physics, and AI tasks to the cloud, reducing the overhead on local devices, and potentially allowing for incredible leaps in visual and simulation fidelity.














