15 Things High-End Single-Player Games Desperately Need

Today's triple-A titles could benefit from cheat codes, shorter playtimes, original stories, fresh progression systems, and more.

Posted By | On 22nd, Dec. 2024

Page 11 of 15

Less Hand-holding

Sony has been particularly egregious with this, especially in titles like Ragnarok, to the point where even providing options to tone down the handholding wasn’t enough. However, this can also be applied on a broader spectrum with more titles trusting players to figure things out for themselves rather than relying on help for the most basic tasks. They don’t need to go full Dark Souls either – just be less overbearing.


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