15 Things Only Rookie Players Will Understand

Yeah, noobs can be clumsy, but also, experiencing something for the first time is a wonderous thing, and something we can only do once.

Posted By | On 20th, Apr. 2023

Page 7 of 15

The struggle

When we say the struggle, principally we’re talking about learning new characters. Oftentimes, especially in fighting games you’ll stick to your main with maybe a handful of tertiary characters with which you can do a serviceable job. To be a valued member of your crew in games like Overwatch though, you’re going to want to learn a few characters or build types as your usual main might not service the needs of the team, and here is where struggle sets in. It’s tough to get a handle on a character, so naturally there’s a reluctance to leave relative comfort for something unknown. Games are supposed to be fun, and deliberately taking away the comfort of a known character, effectively going from strong chance of winning to likelihood of losing, can evaporate that fun. To move beyond being a newbie, there’s no choice but to embrace the struggle.


Keep On Reading!

Call of Duty: Modern Warfare 3, CrossCode and For the King 2 Coming to PS Plus Essential on July 7th

Call of Duty: Modern Warfare 3, CrossCode and For the King 2 Coming to PS Plus Essential on July 7th

After a day of controversial announcements, PlayStation's latest selection of monthly games leaves something t...

DOOM: The Dark Ages – Revelations is 10-12 Hours Long With A Dedicated End-Game

DOOM: The Dark Ages – Revelations is 10-12 Hours Long With A Dedicated End-Game

After completing the campaign, which is about 60 percent of the expansion, you can take on additional challeng...

More Expensive Consoles Don’t Result in Better Games, Says Former Naughty Dog Artist

More Expensive Consoles Don’t Result in Better Games, Says Former Naughty Dog Artist

Responding to reports about the PS6's bill of materials having risen, Del Walker spoke about game development ...

Pragmata Developers Reveal Harsh Internal Criticism During Early Stages of Development

Pragmata Developers Reveal Harsh Internal Criticism During Early Stages of Development

Feedback was quite scathing, with some noting that the team was "incompetent at level design" and didn't know ...

Subnautica 2 Studio CEO Departs Again as Krafton Caves to Paying Promised Bonuses

Subnautica 2 Studio CEO Departs Again as Krafton Caves to Paying Promised Bonuses

As part of its agreement to acquire the studio, Krafton will pay out over $250 million to employees after Subn...

PlayStation Ending Physical Games in 2028 Hints at PS6’s Features, Says Analyst

PlayStation Ending Physical Games in 2028 Hints at PS6’s Features, Says Analyst

Ampere's Piers Harding-Rolls believes that Sony might be trying to bring down PS6 production costs by excludin...