GHOST RECON BREAKPOINT
Honestly, more than added development time, Ghost Recon Breakpoint needed better creative leadership, because this was a game that seemed hellbent on cramming in gameplay mechanics that had no business being in a Ghost Recon title. But it had its fair share of core issues as well, like the terrible AI and the poor technical state the game launched in, that surely could have been ironed out if the game had indeed been afforded more time in production. Maybe then it would have been at least a marginally better product.














