More level scaling, not just levelling up for content
Levelling up a character’s skills is one of the principal ways in which developers bestow a feeling of progress onto players. The theory is sound: the more skilled a player becomes; the more abilities unlock and the stronger their character becomes. There is, however, an expectation placed on a character’s level depending on how far they are in the game. Players might grind for XP or reach an encounter woefully underpowered. Games should make better use of level scaling, whereby the game’s content is tied to the current level of the character, ensuring the challenges faced by the player align with their current skill level.














