Degrading weapons
The chance of a game’s weapon degrading or breaking outright adds an element of suspense to every encounter. Far Cry 2 and Dying Light masterfully incorporate a degrading weapons mechanic, because weapons which have potential to malfunction are tied into the world these games exist in, and endless scavenging players find themselves in. It’s a nod to realism sure, and last thing anybody wants is an ultra-realistic yet consistently misfiring weapon negatively affecting gameplay. Strike the right balance, and it’s an extra element of decision-making adding immersion to an experience.














