15 Woefully Underused Single Player Gameplay Mechanics

We hope to see a lot more of these slick gameplay mechanics.

Posted By | On 21st, Sep. 2022

Page 14 of 15

Procedural generation

Hades

Okay, so to be fair procedurally generated levels in games are becoming more commonplace as the game maker’s toolkit becomes increasingly advanced. Rewind a decade, and FTL’s procedural generation turned up random encounters to spice up each run. Fast-forward to the modern-day and rogue-like games like Hades are rehashing entire levels with each turn or generating entire planets to explore as in No Man’s Sky. It’s a fascinating method of making each playthrough feel new. If not full-blown procedural generation, then certainly elements of procedural generation can be incorporated into most any genre.


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