GHOST RECON BREAKPOINT
All Ubisoft needed to do with Ghost Recon Breakpoint was improve upon the solid foundation Wildlands had already put in place. Now, taking risks is something that should be appreciated, but with Breakpoint, they did so in the worst way possible. Not everything needs to be a looter shooter (especially not a tactical shooter), but apparently, Ubisoft didn’t get the memo, because that’s what they tried turning Breakpoint into- and they didn’t do it very well. And really, that was just one of the many, many issues plaguing what was, in the end, a fundamentally flawed and unenjoyable game.
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