4K/60fps Should Be The Baseline For PS5 And Next Xbox, Though Not Necessarily Together, Says Developer

Smoke and Sacrifice team feels developers will continue to prioritize visual fidelity over performance.

Posted By | On 03rd, Jul. 2018

xbox scorpio ps4 pro

One of the most common demands people have from the next generation of game consoles is that graphics should hit 4K and 60 frames per second. It’s a noble ask- but it is not likely to happen. For time immemorial, developers have chosen to prioritize increased visual fidelity over improved frame-rates (you can’t market frame-rates as well as better graphics).

Which is why it’s not clear if that will happen next generation, either- it’s far likelier that developers use the increased power of the PS5 and Xbox Scarlet (or whatever the next Xbox will be called) to deliver better graphics with shinier effects, rather than use those resources for frame-rate. This is something that Tancred Dyke-Wells and Neil Millstone – the co-founders of Solar Sail Games, who are developing Smoke and Sacrifice – believe as well.

“Well, arguably 4k and 60fps are already here with PS4 Pro and Xbox One X so sure, that should be the baseline, although not necessarily together,” they said, in an interview with GamingBolt. “In general, developers tend to choose to go with 30 frames per second in order to prioritize graphical quality over frame rate for most of the bigger titles, and I’m not sure that will change other than for multiplayer or fast action titles. But hopefully the next gen will offer something more than graphical fidelity, since with each new round of hardware the returns diminish – modern games already look amazing. I’m more interested in platforms that offer improved discoverability and which promote unique, interesting titles to players who might not otherwise find out about them!”

They definitely hit the nail on the head with diminishing returns as well. While graphics always can and will continue to look better and better, I think we are now officially past the point of diminishing returns for video games- it’s why Switch doesn’t look as hopelessly outdated next to PS4 and Xbox One as Wii did next to PS3 and Xbox 360, for example.

I do think that it would be better now for developers to emphasize performance- but I also don’t see that happening. History, at least, is indicative of the fact that it won’t.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

The co-op hack-and-slash roguelike launches with four biomes and weapon classes, multiple difficulty levels, a...

Metaphor: ReFantazio Won’t Have Any Romance Options

Metaphor: ReFantazio Won’t Have Any Romance Options

Players will be able to increase bonds with characters, but unlike the Persona games, that won't lead to any r...

Frostpunk Has Sold Over 5 Million Copies Since Launch

Frostpunk Has Sold Over 5 Million Copies Since Launch

The average playtime for the survival city-builder is 24 hours, with three percent of players having over 100 ...

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Update 2 fixes a bug resulting in the countdown timer for respawns remaining stuck at "1." Aspyr also confirms...

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

"We are diligently researching technical improvements for Switch performance issues, aiming to release this pa...

Stellar Blade Will Launch with New Game Plus

Stellar Blade Will Launch with New Game Plus

Any currency, enhancements, drone upgrades, equipment, items and SP earned during a playthrough will carry int...