The Legend of Zelda: A Link Between Worlds was a stellar return to form for the Zelda series, and in many ways, even though it does not look like it, it was a stunning technical achievement as well. For instance, it made stunning use of the 3DS’s stereoscopic 3D, and it did so all the while maintaining a fluid, beautiful 60 frames per second.
But don’t get to used to that lovely fluidity just yet, as Nintendo has been quick to point out that it may not necessarily be a standard for all future Zelda games, reports Nintendo Everything.
“It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second. We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second,” said game director Hiromasa Shikata.
Hopefully, Nintendo decides on keeping 60 frames per second for the Wii U Zelda game too.