DOING TOO MUCH OPTIONAL CONTENT
We hear what you’re saying- you can never have too much of side quests (especially if they’re good). After all, if you’re playing an open world game, you have to do every side quest you come across, right? But how you pace them is important, too. Entering a new area and being bombarded with dozens of side quests and collectibles and optional activities is a very common occurrence in open world games, and more often than not, a large section of players can’t help but clear every single one of them before moving forward with the main story. And sure, that can be a lot of fun- but it doesn’t do a lot of favours to the critical path’s pacing, that’s for sure.
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