Satoru Iwata: Nintendo doesn’t want consumers to feel cheated with DLC

Posted By | On 19th, Aug. 2012

Nintendo president Satoru Iwata has mentioned that the company will not take advantage of gamers with DLC, and they don’t want them to feel cheated.

 

“I think, when the player has exhausted what’s in an existing piece of software, when there are no more challenges and there is nothing more they can do, if we then introduce a new level or a new character—something new for them—we just increased their motivation to want to go back; we’ve also increased the amount of time they’re going to enjoy that software,” he said to Kotaku.

“And one thing Nintendo has determined as a company policy, what we are not going to do is create a full game and then say, ‘let’s hold this back for DLC.’ That’s not our plan. We’re definitely not doing that. It’s an extreme example, but I think there are examples of games where you get that initial purchase—the very core part of the game—and everything else around it is all DLC. However, if you do that I believe customers will have no motivation to go out and buy the retail package to begin with.

“So our goal is to create DLC in such a way that consumers do not feel that they have been cheated or deceived. Now I believe there are people out there, readers, who have are worried about that, and we just want to ensure them that we have that in mind and want them to know that that’s not what we are planning on doing.”

Nintendo jumped onto the DLC bandwagon with the 3DS and now they will be able to properly execute it with the Wii U.

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