God of War: Ascension- Multiplayer Hands-on Impressions

Is multiplayer the next big thing for the Gods of Olympus?

Posted By | On 11th, Jan. 2013

God of War: Ascension- Multiplayer Hands-on Impressions

None of us would have thought that franchises like Dead Space or Mass Effect would ever feature multiplayer. And they did. The results were mixed- not so effective in Dead Space but surprisingly good in Mass Effect. But the inclusion of multiplayer in God of War, of all franchises, was the most surprising of all. God of War isn’t about shooting, or taking cover, or tactically flanking your enemies. God of War is about adrenaline, and thrilling action, one-on-one combat. How do you make a multiplayer component with all that completely intact?

Well, with God of War: Ascension, Sony Santa Monica has definitely tried, and the results are surprisingly good. The beta has finally launched, so you can all give it a try to check and see if the feature does fit within the God of War universe.

We did, and we liked what we saw. When you boot up the multiplayer component, you find yourself in an arena surrounded by huge statues of Gods. You can pledge your allegiance to Ares, which would boost your fire magic and the power of your attacks, or you can pledge your allegiance to Zeus, which would increase your magic and defense (the other gods are locked in the beta).

After this, the game gives you the option to play a tutorial for the multiplayer-specific features, and once you’re done, you jump into the multiplayer.

The beta has one map, which was really well designed. The map was basically a collection of decently sized areas, all connected together with narrow paths, with a huge cyclops in the background. Collect a specific number of shrines spread across the map, open chests and, of course, kill your enemis, and you get points.

You can pull levers to activate traps such as spikes or pits or fires in the narrow paths to kill your enemies, and all the while, the cyclops in the background kills anyone who gets too close.

It’s typical God of War fare- it’s epic, it’s intense, it’s thrilling. The one-on-one combat is excellent, surprisingly, and it turns out to be more than just a button mashing fare. You dodge, roll, block, perform combos, different kinds of attacks, special attacks, and more. The brutality we have all come to expect in GoW games is still here, and there is a lot more blood this time around. However, one vs two fights can get a little too unfair at times.

The multiplayer can be intimidating for newcomers- each new updrage you unlock is progressively better than the previous one, so if you’re a new player, you’re basically going up against players that are much better epuipped- and there were a few times when the multiplayer simply crashed for us, causing us to have to hard reset our PS3, but we’re hoping this issue won’t be present in the final product.

god of war ascension multiplayer 1

The best moments came when, during our multiple sessins of play, we took on the boss cyclops in the background itself. It was a typical God of War QTE section. It was cinematic, brutal, and just plain awesome.

The menus need a bit of work though. Most of the times it seemed like we were just scrolling our way through endless, cluttered lists that weren’t nearly as informative as they should have been.

However, it should be noted that the game looks excellent. It’s not even in its final stage yet, so we can only assume that it will look even better when it comes out in March (the single player will also look better than the multiplayer, assumedly), but already, it looks at least as good as God of War 3.

The multiplayer in Ascension doesn’t seem to be anything special or anything standout. But to be fair, no one expected it to be. What’s important is that it is what a God of War fan would want it to be, and it provides the kind of fun anyone would expect out of this series.

god of war ascension multiplayer 3

God of War: Ascension releases on March 13th for the PS3. Stay tuned for more coverage.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...