If you thought Bungie’s upcoming sci-fi MMO shooter reminded you of Borderlands, then it’s more than just a coincidence. Speaking to EDGE, creative lead Joe Staten talked about how the developer looked at similar games, Borderlands especially, to see what they did right.
“We are absolutely doing things that would be familiar if you’ve played any kind of open-world game. I mean…Far Cry, even. We would be idiots if we didn’t look at an awesome game like Borderlands and ask, ‘What are they doing well and how can we try to hit that same ball?’ I have never played a game where I have such a great attachment to my gun as I do in Borderlands.”
As for what differentiates Destiny from Borderlands, Staten stated that, “When we look at a game like that, we look at the things they’re doing well and also at opportunities they might have missed that we can capitalise on. You can party up with a group of people and then go around with that group, but never in Borderlands are you going to collide with a group of other people doing it too.
“We don’t do that just once or twice in the game, we do that all the time, everywhere. You see other people on the horizon, hear gunfire over a hill and see space magic flying behind some trees, and you know… there are other people out here, that [changes everything]. Borderlands right now is: ‘I’m going to walk into that space and we’re going to clear them out and keep going’. And frankly that’s not just Borderlands, that’s any co-op shooter.”
Destiny is currently scheduled to release in 2014 for PS3, PS4, Xbox One and Xbox 360.
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