Series creator Hideo Kojima is currently prepping a new gameplay trailer for Metal Gear Solid 5: The Phantom Pain, which is expected to make an appearance at E3 2014. Konami has already confirmed that we’ll be seeing more Metal Gear content at the conference though it didn’t explicitly name The Phantom Pain.
Kojima posted several updates about the trailer on Twitter. None of it reveals what we’ll see beyond vague hints but the man does talk about the process of editing trailers since the early days at Konami. “Again, No explosion, collapse, crash, or hanging in my next trailer this time.
“I’ve been making trailers since Policenauts. Editing process hasn’t changed thou machine’s improved. Wonder which trailer you like the most. The trailer included in PC Engine version of Snatcher pilot disc was not created by trailer editing but by programming.
“As being a producer in case of ‘Anubis’, ‘Castlevania’, ‘Rising’, it was easier for me to edit since all elements were completed at that time. It was important to show trailer at every show event when internet wasn’t so spread back then.Load of people gather to see the trailer at every release. So I was making trailer for E3 in May, Gamescome in Aug, and TGS in Sept while working on the game development.
“But the toughest part of editing trailer is gameplay scene. Esp battle scene rather than sneaking is hard to shoot. AI doesn’t move as expected, or moves differently every time. I seclude myself in the studio editing, esp 2000 E3(MGS2) and 2004 E3(MGS3) were the hardest ones.
“Different from creating interactive game, all images and music time axis can be controlled and furthermore instead of big game development, editing trailer can be done just by oneself structuring from the stage of concept, config, edit, sound and run a telop. Because of that I enjoy editing but sometimes I question myself ‘Why am I doing this?'”
Metal Gear Solid 5: The Phantom Pain is in development for Xbox One, Xbox 360, PS4 and PS3. It is rumoured to be releasing in early 2015.
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