Alien Isolation Dev Had No Issues With Xbox One’s eSRAM, ‘I Don’t Wanna Jinx It’: Lead Designer

They are also pushing the resolution and frame rate as high as possible.

Posted By | On 29th, Jun. 2014

alien isolation

The Creative Assembly’s Lead Designer Gary Napper recently spoke to GamingBolt about their upcoming first person survival horror title Alien: Isolation. When asked about the push for 1080p and 60 FPS on both the Xbox One and PS4, Napper also spoke about developing on the former’s eSRAM and whether it presented any challenges.

Regarding 1080p and 60 FPS, Napper said, “We are still in the final stages of development on the game so, so we’d definitely be aiming as high and as fast as we can.”

As for the challenges that the Xbox One’s eSRAM posed, Napper stated that, “We haven’t really had any version specific issues because we’ve developed the game as a central version first. I think mostly what we care about is the gameplay feeling right, that’s not costing anything depending on what platform. We are also making it for PS3 and Xbox 360, so we have to make sure that the previous-gen is still supported and it’s still the same essential core game there.”

Given how other developers have criticized eSRAM and faced limitations due to the same, Napper was asked if there were indeed no problems to be seen. “Not that I am aware, no (laughs). No I mean, I don’t wanna jinx it, but so far it’s been pretty good.”

This just goes to show that developers are finally settling down with the eSRAM issue. Alien: Isolation releases on October 7th for Xbox One, Xbox 360, PS3, PS4 and PC. For more on the game, check out our wiki here and stay tuned for more details.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

No, Final Fantasy 7 Remake Part 3 Isn’t a Shorter Game Than Rebirth, Clarifies Game Director

No, Final Fantasy 7 Remake Part 3 Isn’t a Shorter Game Than Rebirth, Clarifies Game Director

"It’s not about cutting out content; it’s making sure that it feels right, the speed at which the story pr...

Pokémon Legends: Z-A Was the Biggest Physical Game Launch in the US Since Tears of the Kingdom

Pokémon Legends: Z-A Was the Biggest Physical Game Launch in the US Since Tears of the Kingdom

Game Freak's latest had a strong debut in the region, both in physical units sold and overall dollar sales, ac...

ARC Raiders Trailer Paints a Post-Apocalyptic Picture of Hope Before Revealing Its Biggest ARC Yet

ARC Raiders Trailer Paints a Post-Apocalyptic Picture of Hope Before Revealing Its Biggest ARC Yet

The Queen seemingly has company, as a massive new ARC is revealed for Embark's extraction shooter ahead of thi...

Battlefield: RedSec is Free-to-Play – Battle Royale Confirmed for October 28th Launch

Battlefield: RedSec is Free-to-Play – Battle Royale Confirmed for October 28th Launch

The first battle royale mode in the series since Firestorm is dropping tomorrow and will be free for everyone ...

Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”

Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”

Shawn Layden spoke about his time at Sony working on single-player games, and the company's change in prioriti...

Former Halo: Combat Evolved Developer Says Halo: Campaign Evolved “Feels Genuine” and is “Gorgeous”

Former Halo: Combat Evolved Developer Says Halo: Campaign Evolved “Feels Genuine” and is “Gorgeous”

Marcus Lehto wrote about how impressive Halo: Campaign Evolved looks, noting that "it warms my heart to see Ha...