Final Fantasy 15 Receives Information Drop On Polygons, Bone Count, Luminous Engine & More

Final Fantasy XV will have 5 million polys per frame.

Posted By | On 28th, Dec. 2014

Final Fantasy 15

A figurative metric ton of information regarding Final Fantasy XV was dropped recently by both the Square Enix Staff at Luminous Studio and the games Director, Hajime Tabata. A lot of the information focuses on the game’s capabilities, such as increased character bone count or final engine build, but some of the more interesting stuff looks at the gameplay end of things.

Judging by what we’ve seen so far, players should look forward to Shadow of The Colossus-esque battles with huge enemies. Luminous Studio staff have said that fights against “giant enemies” are the same as battles against “regular enemies” but that there will be “special co-op moves and actions” available to the player for some of the fights against bigger targets. The game will have 5 million polys per frame, which are divided into 100,000 per character, and 20,000 for hair, with 600 moving parts for each character.

The game is currently running on Luminous Engine 1.40 version. But the demo will be made available at 1.5 and the final game will run on 2.0. On another note, one which pleases me greatly, is the return of the rentable Chocobo. The giant yellow feathered chicken-ish means of travel returns to help you get around at speed whilst looking extremely silly. Chocobo’s are, quite frankly, awesome.

[Source]


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...