Itagaki Discusses Devil’s Third’s Campaign, Multiplayer Experience

Itagaki shares his vision.

Posted By | On 18th, Jul. 2015

Devil's Third

Devil’s Third may be getting panned in the pre-release previews that have been coming out for it, but director Tomonobu Itagaki from Valhalla Games, it seems, is fully committed to standing by his product. Discussing the game, he pointed out that it will run in 30 FPS, a stark contrast from almost every other major Wii U title; nonetheless, he assured fans that the game will be perfectly enjoyable in 30 FPS.

Itagaki also confirmed that the game would not have any split screen multiplayer, stating that the extra resources they got this way had gone towards making the campaign be the best it could possibly be. Similarly, the game does not have voice chat- the extra bandwidth enables smooth 16 player gameplay.

Itagaki also shared his favorite way to play the game, saying that a USB keyboard, the Wii U Pro controller, and wired internet was the best way to do it. The Wii U Gamepad, he said, had the analog sticks too far apart, and buttons on the touschscreen too cramped, which could lead to a less than optimal experience. He also shared his hope that the multiplayer mode would have a population of tens of thousands of people.

Given the existing mismatch between the game’s target demographic, and that of the console that it is on, I am not necessarily sure how that will work out; given that the game is actually supposed to be pretty rubbish, I think these may just turn out to be empty boasts in the end.

We’ll find out soon. Devil’s Third launches exclusively on the Wii U.


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