Torment: Tides of Numenara Loses Project Lead, Delayed to 2016

A beta is expected before year end though.

Posted By | On 02nd, Nov. 2015

torment_ton_the_bloom_screenshot

InXile Entertainment’s Torment: Tides of Numenera may have been confined to the background in the past year due to Wasteland 2 but it’s still making good progress. This is despite the recent announcement that project lead Kevin Saunders has departed, causing the game to be delayed to 2016.

In an update on Kickstarter, Saunders talked about player feedback from the alpha and how it helped in refining the Crisis system along with providing a general status update on the project. “As with any product launch, there will be the inevitable challenges to overcome, but like a finely tuned engine, things are humming along. I’m proud to have played a part in creating and tuning that engine, which is where my unique experience and skills were most beneficial to the game.

“With the major creative and production decisions now resolved, and the team charging full speed toward completing the game, inXile and I have decided it is time for me to depart from the studio. I am proud of the project that I’m leaving in capable hands, and while I do not know what I’ll do next, I look forward to new challenges and opportunities.”

For now, work is ongoing with the UI and environment art has been mostly completed. Former project lead for Wasteland 2 Chris Keenan has taken over for Saunders. A beta is expected before the year is out though so stay tuned for more updates.


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