Hideo Kojima’s 10 day trip around the world with Sony’s Mark Cerny has just ended. It concluded with Kojima’s final stop at the Quantic Dream studios in Paris yesterday. Today, the auteur game designer took to Twitter to share some of his thoughts and takeaways from the trip with his fans. According to Kojima, the biggest takeaway from the trip to game studios throughout the world was that game technology can become almost like magic in its ability to create new worlds.
‘”Any sufficiently advanced technology is indistinguishable from magic” by Arthur C Clark Here’s my feeling after the intensive studio visit,” Kojima said. ‘Game creation is like using magic- you can use the magic of technology to make dreams of the people in the real world come true. But just because you have technology doesn’t mean you can make magic. [Having] human resources who can maneuver technology and the environment to pull out their talent is necessary. And most importantly, the vision of the studio has to be accurate in order to embrace technology, human resources, and environment. With this, technology becomes magic.’
Kojima also discussed his trip in context of his own career. ‘And what I’ve learned the most on this trip,’ he said, ‘Start up a new studio, hire the staff to work with, find the office, construct the organization, work on the technology, and step into the challenge of creating new magic. This may sound like I am starting over from scratch- but I’ve got fans supporting me, friends [I] share my dream with, all over the world. So it’s not starting over from scratch- I’ll continue creating the cutting edge games that I’ve been making for 30 years.’
If there are magicians in the game making business, Kojima is definitely one of them. I cannot wait to see what he cooks up next.
今回のスタジオ巡り(最先端テクノロジー探求の旅)を終えて感じたこと。
「充分に発達した科学技術は、魔法と見分けが付かない」。
そう言ったのはSF作家のアーサー・C・クラーク。
— 小島秀夫 (@Kojima_Hideo) January 28, 2016
"Any sufficiently advanced technology is indistinguishable from magic" by Arthur C Clark
Here's my feeling after the intensive studio visit.— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) January 28, 2016
「ゲーム創り」とは、まさに最先端の「技術」を使って、現実世界に「魔法」をかけることではあるまいか。現実世界に生きる人々の「夢」を「魔法」で叶えてあげることではあるまいか。しかし、「魔法」をカタチにするには「技術」だけでは無理。
続く pic.twitter.com/UEpIHjrSRY— 小島秀夫 (@Kojima_Hideo) January 28, 2016
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) January 28, 2016
「技術」を使う「人材」と彼らの能力を引き出す「環境」が必須となる。そして最も重要なのは「技術」「人材」「環境」を束ねて導く、スタジオ側のビジョン(夢)が明確でなければならない。これらを持ってして、はじめて最先端技術は「魔法」となる。 pic.twitter.com/d1XuEl9mJp
— 小島秀夫 (@Kojima_Hideo) January 28, 2016
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) January 28, 2016
そして今回の再確認した一番の収穫。新たなスタジオを立ち上げる。スタッフを募集し、事務所を構え、組織を構築し、最先端技術を取り込み、新たな「魔法創り」というチャレンジに踏み出す。というとゼロからの再スタートに聞こえるかもしれない。続く pic.twitter.com/jjMUhtZnI4
— 小島秀夫 (@Kojima_Hideo) January 28, 2016
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) January 28, 2016
しかし、世界中にサポートしてくれている仲間が、夢を共有している朋友たちが、今も応援してくれているユーザー達がいる。だから決してゼロからの再スタートではない。30年間やってきた最先端のゲーム創りをこれからも続けるだけ。これまで道理。 pic.twitter.com/XD3BpDzwa7
— 小島秀夫 (@Kojima_Hideo) January 28, 2016
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) January 28, 2016
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