Vampyr Isn’t Open World, Because Open Worlds Can Interfere With Storytelling- Developer

'The more you create an open world, the less the storyline will be important for the player.'

Posted By | On 29th, Feb. 2016

Vampyr

Dontnod Entertainment, fresh off the high of last year’s excellent Life is Strange, have revealed their new game, and it’s a bit of a departure from their previous works- Vampyr is an action RPG, as opposed to the kind of narrative adventure games that the studio has put out before.

Equally surprising is the fact that the game isn’t open world- in an era when most games, and especially most RPGs, are tending towards offering open worlds and sandboxes, it’s surprising to see Vampyr buck the trend. The reason for this, however, is that Dontnod hope to make Vapyr exactly the kind of narrative focused outing that their other games have been.

“The more you create an open world, the less the storyline will be important for the player,”Dontnod’s Stéphane Beauverger said in an interview with GameReactor. “For example, I really like games like Skyrim, but really there is so much things to do that your main quest it’s just really a secondary quest finally. The most important thing is what you’ll do in this world.

“Dontnod likes to create strong characters with strong fates and destinies, and to control that we have to, a few times, guide the player throughout a process of discovering things. So there is freedom of movement and there is freedom to go where you want in the game we created, but you cannot go freely wherever you want, there are some parts of the game that will be unlocked only when we want it.”

This does make sense- with rare exceptions, games that have gone open world have been criticized for a dilution of their emphasis on storytelling. Xenoblade Chronicles X and Metal Gear Solid V: The Phantom Pain are two very prominent examples from last year.

Plus, it sounds rather exciting, to have a major new game come up that tries to offer player agency in ways other than an open world, existing sorely to give the illusion of choice. I can’t wait to see how Dontnod go about this.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...