Dark Souls 3 Is Based On My Personal Preferences, Says Series Creator Hidetaka Miyazaki

“All of Dark Souls III’s design is basically based on my own personal preference."

Posted By | On 04th, Mar. 2016

Dark Souls 3

In spite of the fact that it is the third game of its ilk in as many years, there is a lot of hype and anticipation for the upcoming Dark Souls III. A lot of this anticipation comes from the fact that this game sees series creator and custodian take the helm of the franchise again, after handing it off to others for Dark Souls II. Dark Souls II was generally well received, but it is widely considered disappointing as a follow up to the original, and is viewed as the weakest of the Souls games.

Speaking to VG247 about Dark Souls III, and his own role with respect to the game, and to the wider series at large, Miyazaki revealed, in a statement that perhaps has lots of series fans heaving sighs of relief, that the new game is based on his style of gamemaking- it is a return to how he prefers to make games.

“All of Dark Souls III’s design is basically based on my own personal preference,” he said.  “Dark Souls II was of course built and supervised by other people at From Software, and so it matched their preference,” he went on. “So, in terms of the world design, and other elements, my preference is to return to something structurally a little more like the first game, and Bloodborne, with the world a little more connected.”

Considering that the world design of Dark Souls II was one of its most criticized areas – it was no longer considered organic and cohesive, and it felt more like several themed areas had all been assembled together, with little regard for larger consistency – fans are now likely less apprehensive of what seems to be, by all accounts, a return to form for a franchise that, even on its worst day, is far beyond most of its competition.

Dark Souls III is set to release in April, on Xbox One, PlayStation 4, and PC.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...