While Fallout 4 fans are patiently waiting for the next piece of DLC to land, it appears at least the PC users can find a way to entertain themselves with a whole other mode. The next update for the game has officially launched on Steam, and this update brings with it a revamped survival mode, in beta form. The survival mode isn’t the only thing this new update brings to the PC version of the game. There is also support for the upcoming Far Harbor DLC.
Officially labeled Update 1.5, this will gather some feedback that will then be included when the mode and the update are offered on the console version in the coming weeks. Included in the features of this new survival mode is the ability to save only when players’ characters are sleeping. Fatigue sets on quicker and diseases will strike a player down with more regularity and efficiency as well.
Along with this new mode comes a whole swath of fixes. The Far Harbor DLC for Fallout 4 is due to be coming at some point in May, though an official release date has not yet been divulged. Check out the fixes update 1.5 brings to the PC version.
New Features
- New Survival difficulty
- Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
- Characters set to Survival difficulty appear under their own Character Selection filter
- Please Note: Survival difficulty characters are not backward compatible with the 1.4 version of Fallout 4. If you opt out of the Beta, do not use Survival character saved games.
- Third person camera movement improvements when player is close up against walls and other objects
Fixes
- General stability and performance improvements
- Fixed rare crash related to reloading a save that relies on Automatron
- Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
- Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
- Fixed issue with Ada not properly traveling to an assigned settlement
- Robots can now be assigned as settlement vendors
- Fixed issue with “Appropriation” where blueprints would not appear properly if the container had already been looted prior to getting the quest
- In “The Nuclear Option,” entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
- Fixed distance check with Robotics Expert perk
- While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
- Ability to delete downloadable content via the Add-Ons menu (PS4)
- Fixed issue with “Defend the Castle” where speaking to Ronnie Shaw would not properly complete the quest
- During “The Nuclear Option,” fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
- Fixed issue where Workshop placed light bulbs would occasionally not light properly
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