Fallout 4 Receives 1.5.4 Patch On PC, Fixes Several Issues

Polish and shine.

Posted By | On 24th, Jun. 2016

Fallout 4 Ada

Fallout 4, the latest entry in Bethesda’s post-apocalyptic RPG series received many updates to polish things up since release (Bethesda does have a rather dubious distinction for bring out halfway broken games at release time.)

Today, however, the PC version of Fallout 4 is getting a new update, 1.5.4. Update 1.5.4 will bring with it minor performance improvements–this is always good as relatively unoptimized CPU-intensive areas in Fallout 4 can incur serious hits to performance (trust us, we’ve tried this with a 980 Ti.) Performance is particularly bad in Far Harbor, interesting as consoles suffered there performance-wise, too.

The Contraptions Workshop DLC for Fallout 4 was released earlier this week, allowing players to make all kinds of Rube Goldberg contraptions, though you really could spend that time building much more complex contraptions in Minecraft.

Have a look at the complete changelog for Fallout 4’s 1.5.4 update below:

Fallout 4 1.5.4 Update

NEW FEATURES

Increased space for Mod text on Mod details page for improved readability
Load Order menu now displays text about each Mod when highlighted
Most Popular filter now toggles between Daily, Weekly and All Time (defaults to Daily)
Reporting categories added when reporting a mod
Load Order menu displays options to Disable or Delete All Mods
Count of ratings now appears on Mod details page

FIXES

General stability and performance improvements
Fixed issue with weapons and armor losing mods and Legendary status when removed from armor and weapon racks (Contraptions)
Improved stability when reinitializing with certain mods loaded
Mod menu will check available space before starting mod downloads
Fixed issue with certain mods not downloading properly
Fixed issue with certain mods not appearing properly in the Load Order menu

KNOWN ISSUES

The Add Ons menu is erroneously displaying Vault Tec Workshop and Nuka-World as Available. We are working with Valve to resolve.


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