Star Wars Battlefront Patch With Offline Skirmish is Now Available

Several hero/villain changes, weapon balances and more included.

Posted By | On 21st, Jul. 2016

Star Wars Battlefront

The latest patch for DICE’s Star Wars Battlefront, which adds an offline mode in the form of Skirmish, is now live. This allows you to play Walker Assault or Fighter Squadron with bots or alongside a friend through local split-screen.

The partner system has also been changed in the recent patch to allow for spawning checks to happen at one second intervals, thus decreasing the chances of spawning next to a partner when a battle has begun. If an enemy is within 10 meters, partner spawning will be disabled.

Some weapons and heroes have seen changes. The DT-12 fire rate has been increased to 250 from 220 while the DLT-44’s fire rate is now 210 from 180. For characters like Darth Vader, he can now deflect Han’s Lucky Shot or Leia’s Trooper Bane (though doing so leaves him stunned for a short time). Boba Fett’s flamethrower can now be cancelled and the effective distance has been increased to 4.75 meters from 3.5 meters. Finally, even if enemies are using Bacta Bomb, they’ll always die to lightsaber attacks from Vader and Luke.

What are your thoughts on the changes? Let us know below. The patch is 12 GB for all platforms and patch notes can be seen here.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...