Porting PS4, Xbox One, and PC Games To Switch Should Be Easy, says Nvidia

Hopefully this translates to better long term third party support.

Posted By | On 17th, Nov. 2016

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The Switch looks to be a rather impressive machine, packing a high end handheld unit and a reasonably capable stationary unit into one package. But concerns about its capability vis-a-vis the Xbox One and the PS4 have continued to persist, as have concerns that it may be prohibitively difficult to get a game running on it compared to those two platforms- meaning that third party support for the platform will, once again, falter.

However, according to Nvidia CEO Jen-Hsun Huang, getting a PS4, Xbox One, or PC game running on Switch should be extremely easy- Nvidia provided the chip set for the Switch, and they seem to be rather proud of it.

“The quality of games has grown significantly,” said Huang. “And one of the factors of production value of games that has been possible is because the PC and the two game consoles, Xbox and PlayStation, and — in the near-future — the Nintendo Switch, all of these architectures are common in the sense that they all use modern GPUs, they all use programmable shading, and they all have basically similar features.

“As a result of that, game developers can target a much larger installed base with one common code base and, as a result, they can increase the production quality, production value of the games,” he said.

Now, Nvidia made the chip, so they should know what they are talking about- but at the same time, they made the chip, and they have a vested interest in pushing it. So both those facts need to be balanced against one another when considering what this statement might mean. With that said, the fact that we have already seen major third parties jump on board with titles like Skyrim and NBA 2K seems to indicate that the Switch will indeed be easier to work on for third parties than the Wii U ever was.

[Thanks VentureBeat]


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