Destiny 2: Player Armor Will Refelect Visual Boost Due To Resilience, Recovery And Agility Variables

Visual look of the armour will reflect its properties now.

Posted By | On 30th, Jul. 2017

Destiny 2

Destiny 2’s release date is getting closer, and as a result, Bungie are releasing more and more info on the game. IGN recently conducted an interview with Bungie, where they asked questions that were sent in by fans, and the developers gave some interesting information on the game. The question was posed whether properties like resilience, agility and recovery attached to armour now, whether the armour’s in-game visual look would reflect the boosts that were attached to it.

Destiny 2’s game director Luke Smith was the one who answered the question, and he confirmed that that would indeed be the case. For instance, if a piece of armour looks thick and resilient, it will probably fall under the Heavy Armour category, while armour that promotes agility will be part of Light Armour.

“With each piece of armour, the design team considered its visuals before assigning stats to it,” Smith said. “For instance, armor that looks thick and defensive armor is assigned the Heavy designation, which prioritizes Resilience and Recovery. Our goal with Resilience, Recovery, and Mobility is that these are stats players can feel while they are playing, e.g., a High Mobility Warlock running a Lightweight weapon is going to zoom around the battlefield more than a Warlock who has prioritized Resilience or Recovery.  Adding additional Resilience, Recovery, or Mobility to a piece of armor is just one use for the much-discussed mod slot on armor in Destiny 2.”

Destiny 2 launches on September 6 for the PS4, Xbox One and PC. Stay tuned to GamingBolt for more updates.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

The Super Mario Bros. Movie Was the Most Profitable Movie of 2023

The Super Mario Bros. Movie Was the Most Profitable Movie of 2023

Illumination's animated flick brought in net profits of $559 million, against total expenses of $400 million.

Sea of Thieves Was the No. 2 Best-Seller in the US Upon PS5 Early Access Launch

Sea of Thieves Was the No. 2 Best-Seller in the US Upon PS5 Early Access Launch

Premium Edition owners on PS5 got access to the game on April 25, sending it shooting up through US sales char...

Wizard with a Gun is Adding 4-Player Co-op

Wizard with a Gun is Adding 4-Player Co-op

Wizard with a Gun's upcoming Better Together update, will increase its co-op cap while also adding new endgame...

Hades 2 Early Access is Live, New Trailer Released

Hades 2 Early Access is Live, New Trailer Released

Early access will last "at least through the end of 2024," though Supergiant Games doesn't have a "specific en...

Helldivers 2 Suffers Backlash as Sony Shoots Itself in the Foot With Mandatory PSN Linking

Helldivers 2 Suffers Backlash as Sony Shoots Itself in the Foot With Mandatory PSN Linking

Sony has since walked back its stance on account-linking for Steam players, but the whole fiasco raises questi...

Undead Inc. Review – It Rarely “Endswell”

Undead Inc. Review – It Rarely “Endswell”

A fun roguelike management sim that needed more time in the oven