The PS4 Pro Provided Minimal Disruption To Our Workflow, Says World of Tanks Developer

"We discussed the PS4 Pro extensively with Sony before and during our development effort so that we could maximize the performance of the game on the new hardware."

Posted By | On 13th, Oct. 2017

One of the most popular games in the world is World of Tanks, the free to play multiplayer action game that has won millions of fans globally. So when this game supports your new platform, it’s a huge symbolic victory- a victory that the PS4 Pro achieved, thanks to the game’s support for its enhanced hardware resources.

But given the PS4 Pro’s half step improvement over the existing PS4, how difficult was it, exactly, to get the game to achieve its enhanced visuals and resolution of 3200x1800p on it? Did the developers feel constrained by the hardware at all?

Speaking to GamingBolt, Chris McCue, Technical Director of the game, talked about the challenges that were inherent to bringing it to Sony’s new console.

“We discussed the PS4 Pro extensively with Sony before and during our development effort so that we could maximize the performance of the game on the new hardware,” McCue said. “It was important to us not just to use the raw additional power of the PS4 Pro, but also to understand and take advantage of new features which could affect performance in very specific ways.  We constantly update our game with new content, so the biggest ongoing challenge is maximizing visual quality and performance on both the PS4 and the PS4 Pro with minimal disruption to our artists’ workflow.”

It sounds like just a simple up-res job was not enough for these folks- they wanted to truly understand the hardware and leverage it properly. World of Tanks looks great on the PS4 Pro, so I feel like they have achieved that, and then some. Until the Xbox One X launches, the PS4 Pro version of the game will remain the best looking console version of the game on the market.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...