Sniper Ghost Warrior 2: 10 Ways It Can Beat Crysis 2

Posted By | On 25th, May. 2011

Page 1 of 3

No matter how different the thought and creativity that may go into two games, if they share the same engine then comparisons will be drawn. Such is the fate of Crysis 2 and the upcoming sequel to last year’s Sniper Ghost Warrior, two games that are inextricably linked by their shared use of Crytek’s CryEngine 3. With SGW generally receiving a weaker reception than Crysis 2, how can the sequel rise to the top as the superior example of CryEngine 3 in action?

Superior visuals

Imagine if Sniper Ghost Warrior 2 could further utilize CryEngine 3's power and look even better than Crysis 2

A bold claim certainly, especially with how good Crysis 2 looks. That said, Crysis 2 was the first game to use CryEngine 3. There’s a chance that City Interactive will be able to learn from Crysis 2’s fantastic visuals, and may even be able to improve upon them. Who knows? Maybe the devil will wind up ice-skating to work when SGW2 gets released.

More unique multiplayer

Aside from the additions of the nano suit, Crysis 2’s multiplayer didn’t exactly break the mould. You still levelled up with various perks and attachments, and you still ran around shooting people in the back. Sniper Ghost Warrior, by contrast, offered a very different experience indeed. It wasn’t to everyone’s liking, but setting up a roost and stalking your enemies in your sights made for a very different kind of competitive multiplayer. If SGW2 can improve its online components, whilst keeping them unique, it will carve a comfortable niche for itself in an increasingly over-saturated FPS market.

Greater level of strategic variety

The varied environments and lower character mobility will force you to alter your strategies on the fly

Crysis 2 did a great job of keeping things varied but, as most situations gave you free reign over how you handled them, it was fairly easy to fall back on the same strategies time and time again. SGW on the other hand, forced you into a variety of situations. With each stage often seeing you face very different challenges and weapons, variety was the spice of life. The fact that you couldn’t leap cliffs in a single bound as in Crysis 2 also forced you to adjust your strategy based on your surroundings.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro Pre-Orders Were “Slightly Stronger” Than PS4 Pro

PS5 Pro Pre-Orders Were “Slightly Stronger” Than PS4 Pro

"The product is performing slightly stronger than the pre-orders of the PS4 Pro during the same period," says ...

PS5 Pro’s Pricing “Has Not Had a Negative Impact” on Sales – Sony

PS5 Pro’s Pricing “Has Not Had a Negative Impact” on Sales – Sony

"Hardcore users are the target of this hardware," says Sony president, CFO, and COO Hiroki Totoki.

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

"Backward compatibility is good for our catalogue, and we think we have the highest selling catalogue per SKU ...

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

"I think it’s safe to say that we wouldn’t, and no one would, stack up huge releases unnecessarily," says ...

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...