Mantis Burn Racing Dev Didn’t Do Anything For 4k/60fps On Xbox One X, Console Didn’t ‘Break A Sweat’

Voofoo Studios talks about the seamlessly transitioning to 4K/60 FPS on Xbox One X from the Xbox One.

Posted By | On 15th, Dec. 2017

Xbox One X

You’ve probably seen the tests and comparisons and heard all the numbers about the Xbox One X. The mid-generation upgrade (that is, if a console generation still lasts four years) to the Xbox One has been received rather favorably by most developers. Granted, the results vary depending on the games and the procedures used but all the power that the Xbox One X packs isn’t going to waste.

When speaking to Mantis Burn Racing developer Voofoo Studios, we learned just how easy it is to get their base Xbox One title running on Xbox One X at native 4K resolution and 60 FPS. Marketing manager Sean Walsh, technical director Mark Williams and 3D artist Ben Exell noted that, “Xbox One X is a significant step up over the base Xbox One. We are pushing around 4 times as many pixels, with the same level of antialiasing, and geometry and texture complexity, and it isn’t breaking a sweat.

“It was very easy to do too. We had already done a lot of optimization on base Xbox One, as it is slightly less powerful than base PS4, but we really didn’t need to do anything to get Mantis Burn Racing running at full native 4K on Xbox One X at a solid 60fps.”

It is kind of surprising that next to no effort was needed to get the game running and taking advantage of the Xbox One X. Again, this process will vary from game to game and the coming year will be the true test of the Xbox One X’s power. Until then, you can pick up the console now for $499 worldwide.


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