Super Mega Baseball 2 Runs At 1080p On PS4 Pro And Xbox One X, Higher Image Quality On Xbox One X

Metalhead's Scott Drader talks about focusing on frame rate above resolution and its impact on image quality.

Posted By | On 15th, Apr. 2018

Super Mega Baseball 2

When you think super-detailed games that push the current generation of consoles to their limits, Metalhead Software’s Super Mega Baseball 2 may not be the first game that comes to mind. The baseball title offers a more streamlined version of the game but you still have the ability to customize your team and play online.

However, it’s interesting to note how even developers like Metalhead are taking advantage of the Xbox One X and PS4 Pro, two consoles which currently represent the pinnacle of console graphics (more the former than the latter). GamingBolt spoke to studio co-founder Scott Drader and asked about the frame rate and resolution of the base PS4 and Xbox One versions.

Drader responded that although they like image quality and resolution, their target is always 60fps for Super Mega Baseball. “So we’re always working under the constraint that the game must run at 60fps on all hardware variations.”

Which isn’t all that different from games which focus on frame rate for fluid performance instead of pushing for the most realistic visuals. Resolution is also important but as Drader notes, image quality of a game is about other things as well.

“I hesitate to focus too much on resolution because image quality depends on so much more than that, but right now we’re upscaling from 900p to 1080p on the original Xbox One (i.e. UI is native 1080p) and at native 1080p on the base PS4. On the newer hardware variations, the resolution is currently 1080p, but at substantially higher image quality, especially on the Xbox One X.”

What are your thoughts about the focus on frame rate for Super Mega Baseball 2? Let us know in the comments.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Dying Light: The Beast’s New Game+, Legend Levels and Nightmare Mode Detailed

Dying Light: The Beast’s New Game+, Legend Levels and Nightmare Mode Detailed

Most of the major updates coming to Dying Light: The Beast over the 11-week plan set forth by Techland revolve...

Cancelled Bluepoint Project Was Multiplayer God of War Game – Rumour

Cancelled Bluepoint Project Was Multiplayer God of War Game – Rumour

Leaked screenshots of the cancelled project indicate that it would have taken players back to the God of War's...

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5 turns 10 this year. Here's what makes returning to it so charming yet frustrating at the same time.

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...