Who says that a game’s value should be measured by how long it is? It’s a competitive industry these days, and developers need to try their best to keep their players engaging with their product for as long as possible. Whether through some lame story padding, overdoing it and introducing some grindy challenge or just losing what made the game so special in an effort to come to some sort of resolution, well if anything, we have 15 examples of games that really needed to know when to stop. We’ll take a tight game like Portal over a bloated mess any day.
Super Mario Galaxy 2
The game where Mario is the kind of person who has a vanity license plate with his own name and face on it, Super Mario Galaxy 2 takes the gravity defying mechanics and tight controls of the original title and allows the ideas to get wonderfully weird with the assumption that players tried the first Galaxy. Players dedicated enough grab all 120 stars in the game were greeted not with a final message, but the delivery of 120 Green Stars scattered across the game. Though the spirit of not just making us play though the game again as Luigi was something, the strange hidden object game they played with us by not giving hints for each star and asking you to individually locate and figure out how to collect them in the old missions got tiring very fast.
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