Vita $249 price point was the goal “from the very, very beginning”

Posted By | On 08th, Jul. 2011

A few weeks back at E3, Sony announced, against all expectations, that their upcoming handheld would be priced at just $249 bucks- that’s a highly reasonable price for a system that offers as much as the Vita does.

According to Yoshida, Sony’s President of Worldwide Studios, said it was their objective “from the very, very beginning” to keep the price low.

“Going through the PlayStation 3 experience was difficult for all of us involved,” he said in an interview with GameIndustry.biz. “So when we started working on PS Vita three years ago we set goals, and one of those goals was to hit $249 price point, €249 from the very, very beginning. That was springtime 2008.

“At the same time using the advanced graphics, the larger screen, the network options – these were things we wanted to do so we spent a year looking at every single option in terms of hardware devices that will become available in the 2011 period. The hardware group provided us with some components and prototype hardware for our studio teams to use so we could experiment with our prototypes, such as what if we have a touch panel behind the unit. Initially we thought that was strange, but the BigBig team in the UK came up with the Little Deviants prototype and we realised it would work.

“We showed it to the SCEI guys and the hardware guys were convinced by it. That was how we looked at every single option, with always in mind our budget in terms of cost is to hit the $249 price, which is a totally different approach to the PlayStation 3.

“In terms of hardware development it was between 2-3 years and I don’t think we spent any longer than we had before. The difference was the timing of the Worldwide Studios and game teams involvement in the process. We were involved in Vita development before we made the decision on what kind of CPU and GPU to use. That’s usually the very first thing because of the semi conductor development cycle, it’s the first thing we had to decide on.

“That shows how long we’ve been involved and so we were there all the time when the SCEI hardware guys got hands on the components. In the past, up to the PS3, they kept everything behind closed doors, even from ourselves, and making decisions based on their inspirations from a mostly hardware engineering standpoint.”


Tagged With: , ,

Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...